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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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urbanchaos
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Demo.exe
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data1.cab
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Z.SEX
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Text File
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1999-11-12
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12KB
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240 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text26
# Num faces : 68
# Num points : 36
# Num materials : 1
#
# ============================================================
Triangle mesh: Text26
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -21.3827, -0.0000, -190.8328)
Vertex: ( -21.3827, -0.0000, -188.3328)
Vertex: ( -74.9225, -0.0000, -187.7297)
Vertex: ( -76.0827, -0.0000, -185.5328)
Vertex: ( -77.4827, -0.0000, -185.5328)
Vertex: ( -77.4827, -0.0000, -201.0328)
Vertex: ( -76.0827, -0.0000, -201.0328)
Vertex: ( -74.9460, -0.0000, -198.8328)
Vertex: ( -43.0358, -0.0000, -198.2328)
Vertex: ( -77.7827, -0.0000, -245.1641)
Vertex: ( -77.7827, -0.0000, -248.2328)
Vertex: ( -23.4225, -0.0000, -248.8453)
Vertex: ( -22.2827, -0.0000, -251.0328)
Vertex: ( -20.8827, -0.0000, -251.0328)
Vertex: ( -20.8827, -0.0000, -235.5328)
Vertex: ( -22.2827, -0.0000, -235.5328)
Vertex: ( -23.4218, -0.0000, -237.7203)
Vertex: ( -56.5483, -0.0000, -238.3328)
Vertex: ( -21.3827, -5.0000, -190.8328)
Vertex: ( -21.3827, -5.0000, -188.3328)
Vertex: ( -74.9225, -5.0000, -187.7297)
Vertex: ( -76.0827, -5.0000, -185.5328)
Vertex: ( -77.4827, -5.0000, -185.5328)
Vertex: ( -77.4827, -5.0000, -201.0328)
Vertex: ( -76.0827, -5.0000, -201.0328)
Vertex: ( -74.9460, -5.0000, -198.8328)
Vertex: ( -43.0358, -5.0000, -198.2328)
Vertex: ( -77.7827, -5.0000, -245.1641)
Vertex: ( -77.7827, -5.0000, -248.2328)
Vertex: ( -23.4225, -5.0000, -248.8453)
Vertex: ( -22.2827, -5.0000, -251.0328)
Vertex: ( -20.8827, -5.0000, -251.0328)
Vertex: ( -20.8827, -5.0000, -235.5328)
Vertex: ( -22.2827, -5.0000, -235.5328)
Vertex: ( -23.4218, -5.0000, -237.7203)
Vertex: ( -56.5483, -5.0000, -238.3328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 19, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 20, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 21, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 22, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 21, 22) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 23, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 24, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 25, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 24, 25) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 26, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 27, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 26, 27) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 28, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 29, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 30, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 31, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 32, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 31, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 33, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 34, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 35, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 18, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 35, 18) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 15) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 16) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 17) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 17) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 17) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 17, 0) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 6) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 6, 7) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 7) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 7) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 7, 8) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 8) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 8, 0) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 33, 32) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 31, 34, 33) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 30, 34, 31) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 29, 34, 30) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 29, 35, 34) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 35, 29) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 35, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 35, 27) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 18, 35) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 22, 24, 23) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 22, 25, 24) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 25, 22) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 25, 21) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 26, 25) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 26, 20) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 19, 18, 26) uv ( 0, 3, 2) edge (1, 0, 0)